Is thie being ignored because they don't get a +1 to their armour from it (just a parry save), or is that to be ignored just because there isn't any special rule for hand weapon & shield anymore?

Orbital101 wrote:Okay, kids. Joke's been made. Get back on topic or gtfo...Ah, the ongoing cheese discussion. Long may it reign. Those who lose to the army cite its rules in a context that makes them look ridiculous. Those who play the army cite its rules in a context that make them look mild as custard. Precious few ever change their view.


theroyalfalcon wrote:no matter the case ironfists look cool but are not worth the points. But yes now it is a bit ambigous, I had noticed that too, about if the ironfists now only count as extra hand weapons (and are 1 point more than just extra handweapons) or if they can stil be that or a shield in combat. There is also the question about how it states in the MRB that special weapons overide mundane and the ogre club would be a special weapon so it could be argued that it cant be combined with a shield for the parry at any rate. This does need more clarification.

Feor wrote:And before the advent of the parry save, I'd have agreed with you that Ironfists were kind of useless, But now, giving an entire unit a 6+ ward in close combat for 1 point/model seems like a pretty sweet deal.
Orbital101 wrote:Okay, kids. Joke's been made. Get back on topic or gtfo...Ah, the ongoing cheese discussion. Long may it reign. Those who lose to the army cite its rules in a context that makes them look ridiculous. Those who play the army cite its rules in a context that make them look mild as custard. Precious few ever change their view.


theroyalfalcon wrote:Feor wrote:And before the advent of the parry save, I'd have agreed with you that Ironfists were kind of useless, But now, giving an entire unit a 6+ ward in close combat for 1 point/model seems like a pretty sweet deal.
um, 5points per and loss of armour piercing but it is true that 5 points for 6++ is better than the old +1 to save.

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