@Henshini
Sorry I didn't clarify. In Fantasy almost al guns have the "Armor Piercing" Rule, which inflicts an additional -1.So a handgun would be -2 to armor.
Gahris wrote:
Thats how I see 40k armor working. Sound rounds will punch right through, some won't at all. THe roll on the save dice is to see if you hit a weakspot
Twinlinked wrote:...it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.
Connor wrote:It looks good...Almost makes me wanna...Oh god this hobby is a money pit.
Jaxx23 wrote:wow those are pretty nice kits.....enough to want me to....maybe...well...maybe....ahhh....nvm
Orbital101 wrote:Except for the fact that I'd be playing against Manidow, a guy who's so bad at 40k he thinks a cocked dice roll means the dice accidentally fell down your pants.
Twinlinked wrote:
it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.
A.
natesnation wrote:Twinlinked wrote:
it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.
A.
Thats pretty much how it works, as has been pointed out by a friend whom I had recently taught the game to.
you roll to hit, and if your bullet hits, you have to see if it hit wounded him. then your opponent gets to see if his armor saved him (assuming the save is applicable). It was hard to make sense of. he proposed rolling saves after the to hit roll, then wounds, just so it makes sense gramattically.
No wonder they all carry swords.


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