bring in/back the AR system?

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Re: bring in/back the AR system?

Postby Skimask_Mohawk » Tue Jun 22, 2010 8:34 am

@Henshini

Sorry I didn't clarify. In Fantasy almost al guns have the "Armor Piercing" Rule, which inflicts an additional -1.So a handgun would be -2 to armor.
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Re: bring in/back the AR system?

Postby Berserker » Thu Jul 29, 2010 3:31 pm

After reading the post here I'm going to post my opinion on a WHFB rule I think would be great in WH40K now if it was menstion previously then I must have misunderstood so I appologies in advance.

The thing I would love to see in wh40k is when you get infantry vs infantry there armor value would get reduced if they where hit by a CC attack that had more S then the model toughness by a amount equal to Toughness - Strenght = AV penaltie.

Now OK I can see a few armies having issues with this low toughness armies vs high strenght armies, Eldar is one such armi cause they have T3 CC models like there striking scorpions for exemple. Now other T3 armies like IG and tau would be up the wall too but not as much as Eldar but then again thats probably just my ignorance of Eldar that is shopwing at this time.


Overall I don't think I will ever see this rule in wh40k as it would require a overall in the rule that I feel GW is not willing to make.
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Re: bring in/back the AR system?

Postby Twinlinked » Wed Aug 11, 2010 9:03 am

i like th e idea about a slight modifier in combat, maybe if strength is higher then toughness then Armour is at -1 but never more then a -1 Armour modifier, but i think regardless of the specifics, GW wouldn't do it because they want 40k to be a simple as possible to facilitate people learning it.

it might also make high toughness armies even better then they already are, although i can think of many weapons in CC that are strength 5 so being T4 vs T5 would not afford much advantage in the armor save department.

cool idea,

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Re: bring in/back the AR system?

Postby TrentL » Wed Aug 11, 2010 9:41 am

I like the system they have currently if your weapons AP is > the Save of the armor it just blows right through it. Its simple and brutal...but honestly if your shot with a Lascannon ... its supposed to be brutal.

For me I want the rules to flow to the point that there isn't ALOT of slow down, getting bogged down in rolls and modifiers slows the game down, which I'm not fond of (Hell my games are slow enough as is)
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Re: bring in/back the AR system?

Postby Gahris » Wed Aug 11, 2010 11:05 am

One thing to note in modern style body armor, is either the round will not puncture or will go right through

Most armor security/police wear will stop a 9mm with no problems, but anything else will go right through
Some military armor can block 5.56mm rounds, and some can even stop a 7.62mm round.

Thats how I see 40k armor working. Sound rounds will punch right through, some won't at all. THe roll on the save dice is to see if you hit a weakspot
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Re: bring in/back the AR system?

Postby Twinlinked » Wed Aug 11, 2010 11:24 am

Gahris wrote:
Thats how I see 40k armor working. Sound rounds will punch right through, some won't at all. THe roll on the save dice is to see if you hit a weakspot


I agree with this, the save value 2+, 3+, 4+, etc, is actually as much a function of how much of the body is covered, as a function of the armors ability to stop a round if the bullet hits it. scout armor and power armor likely stop about the same amount thing if you are hit square in the chest.. etc.

it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.

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Re: bring in/back the AR system?

Postby Thunderst » Wed Aug 11, 2010 4:09 pm

Twinlinked wrote:...it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.



i believe that was called inquisitor
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Re: bring in/back the AR system?

Postby natesnation » Sat Aug 14, 2010 1:19 am

Twinlinked wrote:
it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.

A.


Thats pretty much how it works, as has been pointed out by a friend whom I had recently taught the game to.

you roll to hit, and if your bullet hits, you have to see if it hit wounded him. then your opponent gets to see if his armor saved him (assuming the save is applicable). It was hard to make sense of. he proposed rolling saves after the to hit roll, then wounds, just so it makes sense gramattically.


No wonder they all carry swords.
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Re: bring in/back the AR system?

Postby Sallieman » Sat Aug 14, 2010 2:41 am

natesnation wrote:
Twinlinked wrote:
it would just be real slow if you first rolled to see if the bullet hit the armor and then if the armor stopped the bullet.

A.


Thats pretty much how it works, as has been pointed out by a friend whom I had recently taught the game to.

you roll to hit, and if your bullet hits, you have to see if it hit wounded him. then your opponent gets to see if his armor saved him (assuming the save is applicable). It was hard to make sense of. he proposed rolling saves after the to hit roll, then wounds, just so it makes sense gramattically.


No wonder they all carry swords.


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